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Assassins - Ultimate CD Games Collection 1
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Assassins - Ultimate CD Games Collection (1994)(Weird Science)(Track 1 of 2)[!][Amiga-CD32-CDTV][CDD5332].iso
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instructions
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arcade
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crunchman
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Wrap
Text File
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1978-02-03
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7KB
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153 lines
CCCC RRRRR U U N N CCCC H H M M AAAA N N
C C R R U U NN N C C H H MM MM A A NN N
C RRRRRR U U N N N C HHHHHH M MM M AAAAAA N N N
C R R U U N N N C H H M M A A N N N
C C R R U U N NN C C H H M M A A N NN
CCCC R R UUUU N N CCCC H H M M A A N N
SAPPHIRE SOFTWARE 1992
BY
DAVE BALDWIN
****This program will only work on machines with 1meg or more****
A500+ compatible
This program is SHAREWARE, and therefore freely distributable. All
I ask is that if you like it, PLEASE send me a token of your appreciation,
preferably CASH! , however cheques will be accepted with a bankers card,
as will all major credit cards!! If you don`t possess any cash, something
else will do, such as some P.D. disks, blank disks , in fact anything you
can post. I also pledge to re-distibute 10% of the cash as prize money in a
free draw, so don`t forget to send your name and address.
Any correspondance to the following address:-
Dave Baldwin,
84 Old Park Lane,
Southport,
Merseyside,
ENGLAND
PR9 7BT
Anyway, a little about the program. I know it's not a very original
concept, but I had a good reason for writing it. My wife, Lisa, couldn't get
to grips with many of the modern games, and one day she said "Dave, have you
got a Pacman game ?". I replied "No." . She wasn't impressed. I hadn't seen
anything commercially available, so I sent for a couple of P.D. versions.
First she tried Pacman 87. She wasn't impressed. I'm not surprised
really, neither was I. (No offence to the author, but it just wasn't quite
right.) The other version I got had a similar affect on her. What was I
going to do?
After some serious thought, and remenising the days when I was a bit of
a whizz with Sinclair Basic, I decided to give AMOS a try.
Two months and a great deal of ear ache later (I got accused of neglect-
ing the wife!!!), it was finished. (the GAME, not the marriage!)
Wasn't quite right thought. It tended to get a bit jumpy and slow in the
higher levels. Then along came the AMOS COMPILER. Perfect! Thanks Mandarin!
Lisa was well impressed, a game designed exactly how she wanted it.
Well that's about it in the way of development, apart from a few
confessions.
1. I pinched the "Oh-Ohh" sound from a coverdisk demo of Magic Pockets.
2. The music is a shortened version of a mod called "c", by an unknown
author. I'm crap at writing music, so I had to pinch something!
3. The "Crunch" sound is taken from another coverdisk demo, in fact another
from the Bitmap Brothers. This time, it's a speeded up sample from Gods.
Playing The Game
~~~~~~~~~~~~~~~~
When the program has loaded and decrunched, you will be confronted by a
screen which asks you to align the corners. This is because then screen
width used is wider than normal, and only just fits on a normal T.V. ( All
the T.V.'s I've tried it on were slightly different in that the horizontal
position of picture was different, so I decided to allow the user to set
their own screen position.) If it doesn't quite fit, tough. Just try and get
the corners as central as possible by moving the mouse left and right, then
hit the left button.
The screen will fade away and a requester will appear, showing the
level of difficulty. Move your joystick left and right to select the level,
then press fire.
The levels are as follows:-
EASY - Starting with 4 ghosts, at a slow speed.
SO SO - Starting with 4 ghosts and 1 dot, a little bit faster.
TOUGH - Starting with 5 ghosts and 1 dot, faster still.
HARD - Starting with 5 ghosts and 2 dots, and even faster.
ROCK - Starting with 6 ghosts and 2 dots, and very fast. If you're
good enough though, it will get faster!!
Following this, there are a couple of alternating intro screens. To start
playing just press fire.
Its basically the same as the old Pacman game, but with a couple extras.
Just move your CRUNCHMAN (the YELLOW thing) around the maze, eating the pink
spots, and avoiding the GHOSTS (the multi-coloured things with the moving
eyes). Once all the spots are gone, you will advance to the next, more
difficult level. The large spots in the four corners of the screen, when
eaten, have a strange effect on the ghosts. They make the ghosts edible
for a short while. During this period, the ghosts will flash blue-white.
Just before they change back to normal, the flashing will speed up, so be
careful when eating them. When a ghost has been eaten, it will return to the
'nest' in the middle of the screen and start off its journey around the
screen again. It can be eaten again if you're quick enough! You will score
200 points for the first ghost, 400 for the second, 800 for the third and so
on, the points doubling each time.
After three levels, a new character will appear. A small dot will move
around the perimeter, sparking every so often. This cannot be eaten at any
time, and is deadly when touched.
Every fourth level, another character will be added, up to a maximum
of two dots and six ghosts. Every level, the speed of the ghosts will
increase, except on the levels when a new character is added, when the speed
will reduce a little.
After a while on each level, an object will appear below the 'nest'.
Eating this will give you bonus points,(indicated on the title screen) up
to a maximum of 8,000 points.
An extra life is awarded every 30,000 points, and believe me, you need
them, so watch out for those bonus points and eat as many ghosts as
possible.
Good luck!
p.s. I know about the bug with the scoring when eating ghosts (the score
keeps doubling on each succesive ghost after the fourth, even though the
score indicator only shows 1600.) I left it in on purpose, because if you
can catch more than four, you deserve the points anyway!
p.p.s. If you find any more bugs, please let me know, and I'll fix them.
p.p.p.s. If you are considering buying AMOS, what are you waiting for? All
I had before I wrote this game was a good knowledge of SINCLAIR BASIC!!!